ARTISTIC DESIGN RESEARCH
Principles of Artistic Design Research: The artist Lisa Glauer and product designer Helge Oder have begun thinking through processes of Artistic Design Research collaboratively. They currently appear to be heading towards some special place between Aesthetics, Open Design, Science Fiction and GAGA Feminism. Products and machines can be seen as embodiments of hierarchies, expectations and behaviors of human interaction in their often-mundane material context. Design makes these connections visible and offers solutions for alternative forms of interpersonal interaction, use of resources etc. Artistic production creates space for meaningful interaction beyond narrowly defined functions and purposes. Invisible connections between human interactions become visible and possible perspectives for future forms of existence can be deduced based on, and in reaction to, form and material cultures. Interaction between individuals can be examined by closely observing how they handle the space between them, often in relation to objects. In the following, selected art machines are described, analyzed and interpreted applying the principles of Artistic Design Research.
Entwerferische Dinge: Next to „Artistic Design Research“, Helge Oder developed with the «Entwerferische Dinge» (the literal translation of «things of design» or «draft things» is insufficient to describe the meaning of the term) an independent concept that describes features and functions of artifacts in an epistemic-oriented design and development process. «Entwerferische Dinge» are the interaction between "dark phases" of individual creation (literally "Entwerfen") and cooperative Design (literally "Gestalten"). Therefore, «Entwerferische Dinge» are the basic process of knowledge production in the profession of the Design. Further developing Hans-Jörg Rheinberger's approach to «Epistemisches Ding» (literally «epistemic thing»), the aesthetic «Arbeit an der Form» (literally «work on the form») is emphasized as an independent process of cognition and unique design. Artifacts are created. They can be appropriated on an aesthetic level and they embody knowledge and offers of collaboration to various stakeholders. Artifacts are not only experienced as containers for ideally prefabricated content or technical functional contexts. These digital or analog medial models can disrupt qualitative development steps. It affirm the expertise and competence of professional stakeholders and at the same time encourage their further development. Collaboration is thereby initiated and moderated - finally for the sake of knowing.
Oder, H. (2018). Open Design - kulturell nachhaltige Implementierung komplexer Erzeugnisse. Weimar.
Oder, H. (2019). ‘Dark Phases’ and ‘Draft Things’ – On the Integration of Technology and Design as a Cultural Process In R. Michel (Ed.), Integrative Design - Essays and Projects. Basel: Birkhäuser Verlag.
Glauer, Lisa & Oder, Helge (2018). Pleasing Machines. In M. Blohm & K. Wenzel (Eds.), Half Life. Machines and Organisms, Artistic Positions in Times of Climate Change and Extinction. Hannover: Fabrico Verlag.